Elias Ronefors
A technical gameplay programmer with a passion for all things systems.
Experience
C++
C#
DirectX11
Unity
Godot
Perforce
Git
Engine Development
YouTrack
Leadership
Agile

Specialization – Solo Project
Focusing on data-oriented enemy handling, stats– and item systems, I created a cut-down version of the hit indie game Vampire Survivors.
C++
Data-oriented Programming
Godot Engine
GDScript
Highlighted Projects

TGA Group Project 3
Jump, climb and dash in this 2D precision-platformer!
My Contribution
Camera
Enemy
Systems
Player Movement
Steam Launch

TGA Group Project 5
Wield divine power, crush the eclipse cult, and decide the fate of a world on the brink.
My Contribution
Engine
Graphics Programming
Systems

TGA Group Project 6
Infilitrate the king’s keep, snatch powerful arcane crystals- enabling you to perform acrobatic traversal, evade the watchers, and steal the priceless heirloom.
My Contribution
Input- & Action System
Tools
Graphics Programming

TGA Group Project 1
Dodge obstacles, collect riches, and deliver a soul to the afterlife!
My Contribution
Player Movement
Camera
Collision Logic
